Why my creature wanders away and doesn’t attack any more?

That’s because of the “Recreation Limit” which you can define in the Status Settings. This limit specifies the critical fitness value at which your creature is to weak for further attacks. If the Fitness value goes below this limit, the creature will stop its activities and wants to go home to recreate – by default the value is 20% but you can set this value to zero, so that your creature will fighting until it will die.


To compensate suffered damages and to recreate the full fitness you could define an idle behaviour as it is pictured in the following example. Add such a behaviour rule to the leisure activities of your creatures’ home location, so your creature can recover to be ready for its next fight, but this just as a suggestion, the settings allows you to define each kind of behaviour where ever you want, so you are absolutely free.



I’m Pit Vetterick and I’m working since a quarter century as an indie developer and artist. My core business is software engineering, but I’m a snoopy dog, with a deep interest in technological innovations and so I have professional experience with digital media productions and their associated technologies as well, especially with Modelling and Animation, Motion Capture, Screen Design, Digital Post, Architecture Visualization and Automation. ICECreatureControl is my first official Asset, which is available on the Asset Store to breathe life into your virtual Characters and I really hope you and the community like it, because I’ve so much more ideas for new features, but also for further components, which I want to realize, to provide you a large framework of valuable and helpful components for your own ideas and projects. Best wishes, Pit

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