ICECreatureControl  1.3.2
Public Member Functions | Public Attributes | List of all members
ICE.Creatures.Objects.SpawnPointDataObject Class Reference
Inheritance diagram for ICE.Creatures.Objects.SpawnPointDataObject:
Inheritance graph
Collaboration diagram for ICE.Creatures.Objects.SpawnPointDataObject:
Collaboration graph

Public Member Functions

 SpawnPointDataObject ()
 
 SpawnPointDataObject (SpawnPointDataObject _point)
 
void Copy (SpawnPointObject _point)
 

Public Attributes

TargetAccessType AccessType = TargetAccessType.OBJECT
 
bool UseRandomRect = false
 
Vector3 RandomRect = Vector3.one
 
float SpawningRangeMin = 0
 
float SpawningRangeMax = 5
 
float SpawningRangeMaximum = 100
 
float LevelDifference = 250
 
float LevelDifferenceMaximum = 1000
 
float LevelOffset = 0
 
float LevelOffsetMaximum = 10
 
bool IsPrefab = false
 
GameObject SpawnPointGameObject = null
 

Constructor & Destructor Documentation

ICE.Creatures.Objects.SpawnPointDataObject.SpawnPointDataObject ( )
ICE.Creatures.Objects.SpawnPointDataObject.SpawnPointDataObject ( SpawnPointDataObject  _point)

Member Function Documentation

void ICE.Creatures.Objects.SpawnPointDataObject.Copy ( SpawnPointObject  _point)

Member Data Documentation

TargetAccessType ICE.Creatures.Objects.SpawnPointDataObject.AccessType = TargetAccessType.OBJECT
bool ICE.Creatures.Objects.SpawnPointDataObject.IsPrefab = false
float ICE.Creatures.Objects.SpawnPointDataObject.LevelDifference = 250
float ICE.Creatures.Objects.SpawnPointDataObject.LevelDifferenceMaximum = 1000
float ICE.Creatures.Objects.SpawnPointDataObject.LevelOffset = 0
float ICE.Creatures.Objects.SpawnPointDataObject.LevelOffsetMaximum = 10
Vector3 ICE.Creatures.Objects.SpawnPointDataObject.RandomRect = Vector3.one
float ICE.Creatures.Objects.SpawnPointDataObject.SpawningRangeMax = 5
float ICE.Creatures.Objects.SpawnPointDataObject.SpawningRangeMaximum = 100
float ICE.Creatures.Objects.SpawnPointDataObject.SpawningRangeMin = 0
GameObject ICE.Creatures.Objects.SpawnPointDataObject.SpawnPointGameObject = null
bool ICE.Creatures.Objects.SpawnPointDataObject.UseRandomRect = false

The documentation for this class was generated from the following file: