ICECreatureControl  1.3.2
Public Member Functions | List of all members
ICE.Creatures.Objects.RangedWeaponAmmunitionObject Class Reference
Inheritance diagram for ICE.Creatures.Objects.RangedWeaponAmmunitionObject:
Inheritance graph
Collaboration diagram for ICE.Creatures.Objects.RangedWeaponAmmunitionObject:
Collaboration graph

Public Member Functions

 RangedWeaponAmmunitionObject ()
 
 RangedWeaponAmmunitionObject (ICEWorldBehaviour _component)
 
 RangedWeaponAmmunitionObject (RangedWeaponAmmunitionObject _object)
 
void Fire (Transform _target)
 
- Public Member Functions inherited from ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject
 RangedWeaponAmmunitionDataObject ()
 
 RangedWeaponAmmunitionDataObject (ICEWorldBehaviour _component)
 
 RangedWeaponAmmunitionDataObject (RangedWeaponAmmunitionDataObject _object)
 
override void Init (ICEWorldBehaviour _component)
 
void Copy (RangedWeaponAmmunitionDataObject _object)
 

Additional Inherited Members

- Public Attributes inherited from ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject
RangedWeaponAmmunitionType Type = RangedWeaponAmmunitionType.Simulated
 
string MethodName = "ApplyDamage"
 
float MethodDamage = 10
 
float MethodDamageMaximum = 100
 
Vector3 Force = new Vector3( 0, 0, 100 )
 
GameObject Projectile = null
 
float ProjectileScale = 1.0f
 
GameObject ProjectileSpawnPoint = null
 

Constructor & Destructor Documentation

ICE.Creatures.Objects.RangedWeaponAmmunitionObject.RangedWeaponAmmunitionObject ( )
ICE.Creatures.Objects.RangedWeaponAmmunitionObject.RangedWeaponAmmunitionObject ( ICEWorldBehaviour  _component)
ICE.Creatures.Objects.RangedWeaponAmmunitionObject.RangedWeaponAmmunitionObject ( RangedWeaponAmmunitionObject  _object)

Member Function Documentation

void ICE.Creatures.Objects.RangedWeaponAmmunitionObject.Fire ( Transform  _target)

The documentation for this class was generated from the following file: