ICECreatureControl  1.3.2
Public Member Functions | Public Attributes | List of all members
ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject Class Reference
Inheritance diagram for ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject:
Inheritance graph
Collaboration diagram for ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject:
Collaboration graph

Public Member Functions

 RangedWeaponAmmunitionDataObject ()
 
 RangedWeaponAmmunitionDataObject (ICEWorldBehaviour _component)
 
 RangedWeaponAmmunitionDataObject (RangedWeaponAmmunitionDataObject _object)
 
override void Init (ICEWorldBehaviour _component)
 
void Copy (RangedWeaponAmmunitionDataObject _object)
 

Public Attributes

RangedWeaponAmmunitionType Type = RangedWeaponAmmunitionType.Simulated
 
string MethodName = "ApplyDamage"
 
float MethodDamage = 10
 
float MethodDamageMaximum = 100
 
Vector3 Force = new Vector3( 0, 0, 100 )
 
GameObject Projectile = null
 
float ProjectileScale = 1.0f
 
GameObject ProjectileSpawnPoint = null
 

Constructor & Destructor Documentation

ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject.RangedWeaponAmmunitionDataObject ( )
ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject.RangedWeaponAmmunitionDataObject ( ICEWorldBehaviour  _component)
ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject.RangedWeaponAmmunitionDataObject ( RangedWeaponAmmunitionDataObject  _object)

Member Function Documentation

void ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject.Copy ( RangedWeaponAmmunitionDataObject  _object)
override void ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject.Init ( ICEWorldBehaviour  _component)

Member Data Documentation

Vector3 ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject.Force = new Vector3( 0, 0, 100 )
float ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject.MethodDamage = 10
float ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject.MethodDamageMaximum = 100
string ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject.MethodName = "ApplyDamage"
GameObject ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject.Projectile = null
float ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject.ProjectileScale = 1.0f
GameObject ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject.ProjectileSpawnPoint = null
RangedWeaponAmmunitionType ICE.Creatures.Objects.RangedWeaponAmmunitionDataObject.Type = RangedWeaponAmmunitionType.Simulated

The documentation for this class was generated from the following file: