ICECreatureControl  1.3.2
Public Member Functions | Properties | List of all members
ICE.Creatures.Objects.DisplayData Class Reference
Collaboration diagram for ICE.Creatures.Objects.DisplayData:
Collaboration graph

Public Member Functions

void SetLocalToGlobal ()
 
void SetGlobalToLocal ()
 

Properties

bool UseGlobal [get]
 
bool UseGlobalAll [get, set]
 
bool ShowOptions [get, set]
 
bool ShowHelp [get, set]
 
bool ShowDebug [get, set]
 
bool ShowInfo [get, set]
 
bool ShowEssentials [get, set]
 
bool ShowEnvironment [get, set]
 
bool ShowStatus [get, set]
 
bool ShowMissions [get, set]
 
bool ShowInteraction [get, set]
 
bool ShowBehaviour [get, set]
 
bool FoldoutEssentials [get, set]
 
bool FoldoutEssentialsHome [get, set]
 
bool FoldoutEssentialsBehaviours [get, set]
 
bool FoldoutEssentialsMotion [get, set]
 
bool FoldoutEssentialsBodyParts [get, set]
 
bool FoldoutEssentialsSystem [get, set]
 
bool FoldoutBehaviours [get, set]
 
bool FoldoutMissions [get, set]
 
bool FoldoutStatus [get, set]
 
bool FoldoutStatusVital [get, set]
 
bool FoldoutStatusCharacter [get, set]
 
bool FoldoutStatusSensory [get, set]
 
bool FoldoutStatusInfos [get, set]
 
bool FoldoutStatusBasics [get, set]
 
bool FoldoutStatusAdvanced [get, set]
 
bool FoldoutStatusInfluence [get, set]
 
bool FoldoutStatusMemory [get, set]
 
bool FoldoutStatusDynamicInfluences [get, set]
 
bool FoldoutStatusInventory [get, set]
 
bool FoldoutInteraction [get, set]
 
bool FoldoutEnvironment [get, set]
 

Member Function Documentation

void ICE.Creatures.Objects.DisplayData.SetGlobalToLocal ( )
void ICE.Creatures.Objects.DisplayData.SetLocalToGlobal ( )

Property Documentation

bool ICE.Creatures.Objects.DisplayData.FoldoutBehaviours
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutEnvironment
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutEssentials
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutEssentialsBehaviours
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutEssentialsBodyParts
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutEssentialsHome
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutEssentialsMotion
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutEssentialsSystem
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutInteraction
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutMissions
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutStatus
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutStatusAdvanced
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutStatusBasics
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutStatusCharacter
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutStatusDynamicInfluences
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutStatusInfluence
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutStatusInfos
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutStatusInventory
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutStatusMemory
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutStatusSensory
getset
bool ICE.Creatures.Objects.DisplayData.FoldoutStatusVital
getset
bool ICE.Creatures.Objects.DisplayData.ShowBehaviour
getset
bool ICE.Creatures.Objects.DisplayData.ShowDebug
getset
bool ICE.Creatures.Objects.DisplayData.ShowEnvironment
getset
bool ICE.Creatures.Objects.DisplayData.ShowEssentials
getset
bool ICE.Creatures.Objects.DisplayData.ShowHelp
getset
bool ICE.Creatures.Objects.DisplayData.ShowInfo
getset
bool ICE.Creatures.Objects.DisplayData.ShowInteraction
getset
bool ICE.Creatures.Objects.DisplayData.ShowMissions
getset
bool ICE.Creatures.Objects.DisplayData.ShowOptions
getset
bool ICE.Creatures.Objects.DisplayData.ShowStatus
getset
bool ICE.Creatures.Objects.DisplayData.UseGlobal
get
bool ICE.Creatures.Objects.DisplayData.UseGlobalAll
getset

The documentation for this class was generated from the following file: